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BATTLE DATA

Welcome to the Battle Data Page! On this page, you'll find all you wish to know regarding Pokemon Battling, competitive uses, and links to Gym leaders and Pokemon traits, as well other useful information regarding Pokemon Battling in the Carah Region! This page is the one that most of our trainers use, so use it well!

Click Below to Explore!

August 31st, 2021

The Champion of Carah - Orikmet!

After much time, we've come to the champion of Carah - Orikmet! Orikmet is the son of King Talkahmen, and specializes in Dragon/Astral Pokemon. 

Champion Orikmet

Type: Dragon/Astral

Gorducha.PNG
Dregospine.PNG
Galicolith_s.PNG
715-Noivern.webp
Godorucha
Electric/Astral

Lv. 65
- Astral Terrain, Zing Zap, Cosmic Power, Comet Storm
Dregospine
Steel/Dragon
Lv. 66
- Doom Razor, Outrage, Waterfall, Metal Sound
Galicolith
Ice/Astral

Lv. 67
- Hail, Cursed Touch, Asteroid Impact, Ice Hammer
Noivern
Dragon/Flying

Lv. 68
- Dragon Pulse, Hurricane, Debilitating Warning, Moonlight
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kommo o.png
Kommo-o
Dragon/Fighting
Lv. 69
- Clangorous Soul, Clanging Scales, Close Combat, Iron Head
Genesis Xoroxenia_S.PNG
sparkle.gif
Genesis Xoroxenia
Dragon/Astral
Lv. 70
- Dragon Blazar, Dragon Dance, Constellation Fusillade, Fire Blast
- Genesis Arcane Bellow, Genesis Astral Shockwave

March 14, 2021

Pokemon Movesets - A Competitive Perspective

One of the greatest aspects of the Pokemon World, and particularly the Carah Region, is the emphasis on Pokemon Battling. Many of our favorite Pokemon may be more than just cool or cute companions, as they can also prove to be very useful in the competitive Pokemon battling scene. Please keep in mind that we are NOT competitive experts, nor will this be a full guide to using certain Pokemon. The following will simply bring certain Pokemon to light because of their unique abilities, movesets, stats, etc. If any member wishes to expand on the competitive scene, you may suggest ideas through the PDG Competitive Format Form, linked above. However, do keep in mind that Pokemon battling is just one of the many fun aspects of the Carah Region that our trainers can partake in, and that at the end of the day, the relationships we form and the decisions we make regarding our favorite companions are the most important values that we wish to exude. Regardless, please enjoy the following entries!

Arsinoceros: Grass/Rock

Abilities: Overgrow, Rock Head (HA)

 

Arsinoceros is an incredibly viable Pokemon due to its moves and abilities, and is therefore one of the strongest starters. Its signature move - Stonehead Spear - is a physical attack that allows it to deal super-effective damage to Steel and Dragon types. Furthermore, with access to moves like Synthesis, Wood Hammer, Head Smash, Earthquake, Heavy Slam, Asteroid Impact, and Sacred Sword, Arsinoceros can be a serious threat to many Pokemon. Additionally, its Hidden Ability - Rock Head - also allows it to freely use powerful attacks without having to worry about recoil or crash damage. 

Arsinoceros could certainly benefit from a Choice Band or Weakness Policy to help boost its 122 base Atk. or an Assault Vest to help it survive strong special attacks. 

Finally, using the Ferocity trait to reduce the chance of being afflicted by status conditions, or the Divinity trait to receive an omniboost and a STAB boost upon entry will seriously make Arsinoceros a massive threat. 

Arsino_attack.PNG
Venophlame_attack.PNG

Venophlame: Fire/Poison

Abilities: Blaze, Flash Fire (HA)

Venophlame, though frail, can be an absolute powerhouse if used properly with its 134 base Sp. Atk. Venophlame's signature move, Venomous Flare, is a 110 base power special attack that also removes its 4x weakness to Ground and 2x weakness to Rock by making Ground and Rock-type attacks do 1x damage for 3 turns. This is incredibly useful, as its 140 base Speed means that it outspeeds competitive threats like Khelshark, Arsinoceros, and Garchomp, and can weaken their attacks. Furthermore, with access to moves like Pyrophoric Blast, Mystical Fire, Sludge Bomb, Venoshock, Dark Pulse, Solar Flare, and Flash Cannon, Venophlame can definitely take on even the toughest of opponents. Pairing its Royalty trait, which gives it priority over moves like Aqua Jet and Accelerock, with Choice Scarf or Choice Specs can make its opponents cower in fear. 

Khelshark_attack.PNG

Khelshark: Water/Steel

Abilities: Torrent, Swift Swim (HA)

Khelshark is the strongest Carahnian starter in terms of its BST, but its moveset helps this even further. Khelshark's massive 138 base Attack stat with its 130 base Speed makes it a formidable opponent that is likely outspeeding most Pokemon. Its signature move, Hydrous Duovortex, is a 110 base power physical attack that makes all Electric, Steel, and Fighting-type moves 50% less accurate. This paired with its other moves like Fishious Rend, Lacustrine Shot, Meteor Mash, Iron Head, Aerial Ace, Sacred Sword, Aqua Jet, Singularity, and Ice Shard, can make Khelshark near unstoppable. The Luminosity trait paired with its signature move will make it very difficult to hit Khelshark, and the Divinity trait can make Khelshark so strong that it can OHKO certain Pokemon. 

June 30, 2021

A New Terrain - Astral Terrain!

DELMAC has discovered a new terrain on the battlefields of Carah - Astral Terrain! Astral terrain is a new kind of terrain that can be activated either through the new move Astral Terrain, or through the ability Astral Surge

  • Astral Terrain powers up all Astral-type moves by 50%, much like other terrains.

  • Any Pokemon on the terrain become immune to Ground-type attacks while the terrain is in effect.

  • Any attempts to ground the Pokemon on the terrain (via Gravity, Smack Down, etc.) will fail while the terrain is active.

  • Astral Terrain cannot be removed from the battlefield for at least 2 turns after it is placed.

New Abilities List

May 26, 2021

This list is comprised of the unique abilities that Pokemon in the Carah Region have. This list includes the abilities of legendary Pokemon, Virus Forms, and regular Pokemon. Genesis Abilities will not be placed here, and should rather be accessed by going to the Genesis Form's page through the New Pokemon section. 

NOTE: This list is still being updated as new abilities arise.

Title
Signature Pokemon
Effect
Infernal Delta
Razolteun
If Razolteun is hit by a physical super-effective attack, it restores 30% of its max HP. This only works twice, however.
Spectral Gamma
Amulteun
If Amulteun Pokemon is hit by a physical super effective attack, the opposing Pokemon loses 30% of its max HP.
Celestia
Reginova
If the user gets below 50% HP, the foes have their best stat dropped by 1 stage, and this Pokemon's Special Attack is raised by 1 stage.
Shockwave
Regiquake
If the user gets below 50% HP, the foes have their best stat dropped by 1 stage, and this Pokemon's Attack is raised by 1 stage.
Charging Impulse
Voltad line
If there is another electric-type Pokémon on the field upon entering the battle, this Pokémon's electric type attacks are boosted by 10%.
Gold Digger
Caraten line
This ability allows the user to steal the opponents item if it will help the user in terms of status ailment or HP. If so, the user gains the effect of that item. If the item is harmful, then the user gives the held item back to the opponent. This ability can only be used once per battle if the user either has a status condition, or if its HP is below 33%
Brawl
Kiddoe line
When this Pokemon is hit by a physical attack, its Attack stat raises by 2 stages, but its Special Defense stat drops by 1 stage.
Surging Guard
Godorucha
Weakens the power of Electric and Astral attacks against it by 25%.
Draconic Decoy
Snatirragon
This ability allows the user to not take any damage from any Dragon-type attacks upon entering battle. This Pokemon's next Dragon-type attack will also raise this Pokemon's evasion by 50% for 3 turns.
Swirly Tomb
Janopar line(s)
If an opponent makes contact with this Pokemon, the opponent has a 35% chance to be afflicted by confusion, paralysis, or sleep.
Rending Psychosis
Feldsoul line
The user deals 60% of the user's maximum HP upon swapping in. This Pokemon is unable to swap out for the rest of the battle.
Riddle
Qualabast line
if this Pokemon is hit by a super effective attack, its Sp. Atk raises by 1 stage. If this Pokemon is hit by a not very effective attack, its Sp. Atk drops by 1 stage.
Pathogent
Virus Deoxys
When this Pokemon enters the battlefield, all opposing Pokemon become badly poisoned and are unable to switch for 4 turns.
Chrome Reversion
Virus Melmetal
When this Pokemon attains a status condition, its lowest stat is dropped by 1 stage, and its highest stat is raised by 1 stage.
Power Trap
Virus Eelektross
If this Pokemon gets hit with an Electric, Ground, or Psychic type attack and survives, it will regain its lost HP by taking 25% of the opponents HP, and lowering its highest stat by 1 stage.
Metallic Arson
Blitzle line
If this Pokemon is under harsh sunlight, it gains a 1 stage boost to its Speed but a 1 stage decrease to its Defense.
Nightmare
Virus Darkrai
All sleeping opponents will lose 20% of their HP every turn. 
Battler
Carahnian Wimpod line
When the user reaches below 50% of its max HP, it's Atk. is boosted by 2 stages.
Metallic Arson
Carahnian Blitzle line
If this Pokemon is under harsh sunlight, it gains a 1 stage boost to its Speed but a 1 stage decrease to its Defense.
Astral Surge
Floabet line
Summons Astral Terrain on the battlefield.
Reversion
Goreslash (both forms)
This Pokemon receives a stat boost (+1 Def if T, +1 Atk if S), and changes forms.
Eclipse
Sinama line
This Pokemon's Spe. stat is boosted by 1 stage if facing against a Pokemon with the Royalty Trait. If facing against any other trait, its SpAtk. is boosted by 1 stage.
Zephyr Order
Scorpet line
If this Pokemon has any status ailments gained from the foe, all super effective attacks from the foe do 50% less damage.
Soul Radiation
Virus Centiskorch
All opponents above 75% HP are burned upon entry while this Pokemon is on the field. 
Chaos Effect
Chaophis
Upon entering battle, the opponent's side is afflicted with a random status condition. If any Pokemon on the user's side attain a status condition, Chaophis is able to absorb it and increase its Sp. Atk stat. This only works once, however.
Violence Effect
Sevelenx
Upon entering a battle, this Pokemon's attack increases by 1 stage, and its defense decreases by 1 stage. If this Pokemon is hit with a super effective move and survives, the next move will be a one-hit KO move
ζeta Effect
Ferramuto
The user draws from the Chaos Effect, spreading chaos across the whole battlefield. This Pokemon becomes immune to all status conditions as long as its HP is above 50%, but it takes 33% extra damage from neutral moves.
ξi Effect
Garroskull
The user draws from the Violence Effect, spreading violence across the whole battlefield. The user is immune to all stat changes - positive and negative - as long as its HP is above 50%, but it takes 33% extra damage from super-effective hits.
Astral Projection
Carahnian Creation Trio
The user can only be damaged by super effective moves, but those moves do 50% more damage.
Order Effect
Auraclateun
When Auraclateun enters the battlefield, it restores order by removing all stat changes (on all sides), status effects, battlefield afflictions (terrains, hazards), and removing type effectiveness, apart from immunities. What this means is that all moves now become neutral hits, even super effective and not very effective moves. However, these changes do not affect the user, so the user can still use super effective attacks on other Pokemon and get hit by super-effective moves. 
Hell Freeze
Nuclofrost Hellax
All Pokemon on the battlefield are immediately frozen for 2 turns upon this Pokemon's entry on the battlefield. This also sets up a hailstorm. 
Order Effect
Auraclateun
When Auraclateun enters the battlefield, it restores order by removing all stat changes (on all sides), status effects, battlefield afflictions (terrains, hazards), and removing type effectiveness, apart from immunities. What this means is that all moves now become neutral hits, even super effective and not very effective moves. However, these changes do not affect the user, so the user can still use super effective attacks on other Pokemon and get hit by super-effective moves.
Hypernova Zenith
Pharogon
This Pokemon takes 50% less damage from super-effective moves. Each time this Pokemon is hit by a super effective moves, it heals 25% of the HP it lost. 
Proliferation
Carahnian Unown
This Pokemon gets a STAB boost for it's strongest non-Astral type attack for 2 turns.

New Genesis Move List

April 23, 2021

This list is comprised of the universal G-Moves that Genesis Forms can access. Any specific G-Moves to specific Pokemon will not appear on this list, but will rather appear on the Genesis Form's page.

Move Name
Type
Category
Power
Accuracy
PP
Added Effects
Genesis Giga Impact
Normal
Physical
170
100
5
This attack is like Giga Impact, but the user doesn't have to recharge. The user's Defense drops by 1 stage.
Genesis Head Smash
Rock
Physical
160
100
5
This attack is like Head Smash, but the user takes a set 10% HP recoil damage.
Genesis Terraform
Ground
Physical
170
100
5
This attack is like Earthquake, but the opponents have a 20% chance to become confused.
Genesis Searing Blast
Fire
Special
150
100
5
This attack is like Fire Blast, but the opponent is guaranteed to get burned.
Genesis Hydroforce
Water
Physical
150
100
5
This attack is like Liquidation, but the opponent has a 50% chance to have their Def. and Sp. Def dropped by 1 stage each.
Genesis Forest Hammer
Grass
Physical
150
100
5
This attack is like Wood Hammer, but the user's Atk. is dropped by 1 stage instead of recoil damage.
Genesis Contagion Blow
Poison
Special
160
100
5
This attack is like Poison Jab, but the opponent has a 100% chance to become badly poisoned.
Genesis Iron Rage
Steel
Physical
160
100
5
This attack is like Iron Head, but the opponent's Def. and Sp. Def. drop by 1 stage each.
Genesis Hurricane
Flying
Special
120
-
10
This attack is like Hurricane, but the attack always hits.
Genesis Psycho Shot
Psychic
Special
100
100
10
This attack is like Psychic, but the opponent becomes trapped in the battle and loses 10% of its HP for 3 turns.
Genesis Draconic Devastation
Dragon
Special
160
100
5
This attack is like Draco Meteor, but the user's stats do not drop at the end of the turn.
Genesis Moonblast
Fairy
Special
120
100
10
This attack is like Moonblast, but the opponent's Sp. Def and Sp. Atk drop by 1 stage.
Genesis Close Combat
Fighting
Physical
150
100
5
This attack is like Close Combat, but the user's Def. drops by 2 stages.
Genesis Shadow Pulse
Ghost
Physical/Special
100
100
10
This attack may do physical or special damage, depending on which does more.
Genesis Icicle Maelstrom
Ice
Physical
150
100
10
This attack summons a hailstorm that doesn't damage the user.
Genesis Intoxicated Daze
Fairy
Physical
100
100
5
The target gets confused, and has a 50% chance to have its accuracy dropped 33%,
Genesis Gripping Fury
Bug
Physical
120
100
5
The user doesn't let go of the foe, dropping their Attack and Defense by 1 stage every turn for 3 turns. This effect only last as long as the user is alive.
Genesis Stormsurge
Electric
Special
120
--
5
This attack hits all opponents, and has a 50% chance to summon rain on the battlefield.

Tactics to Beat Genesis Forms

April 12, 2021

As of this update, 6 Genesis Forms have been fully discovered, and it seems that each form is just getting stronger and stronger than the next! Although many may think that these Pokemon are difficult to defeat, there are numerous tactics that trainers can use to defeat Genesis Forms. Those are explained below. An important note is that all of the following strategies can be used with a non-Genesis Form Pokemon. Therefore, it is theoretically possible for a Jerball to defeat a Genesis Form. It is recommended that trainers refresh themselves on the rules for Genesis Forms from the Story Section before reading the following points. 

  1. Genesis Forms only have to get to 50% HP: Genesis Forms return to their normal states after they reach 50% or less HP, so some strong priority moves or regular attacks can help get the foe to that level. An example of this is Fishious Rend on Khelshark, or Debilitating Warning on a Galvaclysm. 

  2. Genesis Forms are impacted by switch abilities: Genesis Forms can be swapped out unless an ability prevents them from doing so. For example, if one trainer uses a move that forces the opposing Genesis Form to switch out, then the Genesis Form will return to its normal state, and will not be able to Genesize for the rest of the battle. If a Genesis Form has an ability or move that prevents them from switching out via the user's moves or abilities, you can always use the Trick-Eject Button strategy to remove them from the field. Genesis Forms return to their normal states when called back to their Pokeballs, so this strategy is certainly one that is useful. 

  3. There can only be two Genesis Form per battle: Unlike many other unique gimmicks from other regions, there is only enough Origin Energy on any given battlefield to allow one Pokemon out of all of the trainers to Genesize at a time. Therefore, if you Genesize before your foe, the opposing trainer cannot Genesize that same turn. The opposite is also true, and this rule applies in all conditions. Therefore, trainers can utilize this to create the power on their side of the field. 

    1. Side Note: This may encourage many trainers to Genesize at the beginning of the battle, but keep in mind that Genesis Forms cannot be activated until at least 4 turns have elapsed. Therefore, for at least 4 turns, no trainer can Genesize their Pokemon.​

  4. Genesis Forms can be hurt by hazards: Unless otherwise noted by abilities, typing, or moves, Genesis Forms can be hurt with hazards just like normal Pokemon. Hazards include ailments attained during battle, such as status conditions. This can help you get to the 50% mark necessary to return the Genesis Form to its original state. Although entry hazards won't have any effect on Genesis Forms (since Genesis Forms return to their original state when returning to their Pokeballs), they can still prove vital to the battle as a whole. 

 

These are just some of the tactics trainers can use to defeat Genesis Forms. Once 4 turns have elapsed, trainers will have the opportunity to Genesize their Pokemon on a turn-by-turn basis (which means that two trainers cannot Genesize their Pokemon at the same time). Who gets to Genesize their Pokemon first is determined by which Pokemon on the field is faster at the end of the 4 turns. If there is a speed tie, it is then randomized.

March 26, 2021

New Moves Introduced!

Many new moves have been discovered in the Carah Region as well! The following table displays the new moves in their entirety, as well as their added effects. More moves will be added as they are discovered. This list also includes signature moves and the new Astral type moves. 

Pokemon Move Name
Type
Category
Power
Accuracy
PP
Added Effects
Rejuvenation
Grass
Special
90
100
15
The user attacks the foe with the force of its life energy. This move normally restores all status conditions, but if the attack is used while Grassy Terrain is active, the user also resets all negative stat drops in addition to removing status conditions.
Pyrophoric Blast
Fire
Special
90
100
15
The user draws upon the energy of a burning flame and fires a powerful blast at the opponent. This move will burn the opponent, but if the opponent is a Fairy or Astral-type Pokemon, then this move also has a 20% chance to confuse the opponent.
Lacustrine Shot
Water
Physical
90
100
15
The user hones in on its control of the sea and drenches the opponent in a powerful attack. This move has +2 priority, and is also super effective on Poison- and Steel-type Pokemon.
Scatter Punch
Normal
Physical
50
90
20
The user scatters itself thin, rendering the opponent dizzy, then throws fast punches at the foe. If this move hits, it will confuse the opponent. This move is boosted by Iron Fist.
Burrow
Normal
Status
-
-
20
The user burrows any nearby area to raise its Defense and evasion by 1 stage.
Blinding Roar
Electric
Status
-
100
20
The user bellows to power of ions in the sky and creates a blinding light. This raises the user's Atk and Sp.Atk by 1 stages and lowers the opponents Def. and Sp.Def by 1 stage. If this attack is used on Electric Terrain, the user also regains 10% HP.
Thunderclap
Electric
Physical
100
100
15
The user vibrates the ions around it and fires a powerful thunderclap. This attack has a 50% chance to paralyze the foe.
Envenoming Punishment
Poison
Physical
100
100
10
The user wells up its toxic rage and punishes the foe for its misdeeds, but takes 10% recoil afterwards.
Desert Storm
Ground
Special
120
90
10
The opponent's accuracy and evasion are reduced by 2 stages.
Cursed Touch
Ghost
Physical
120
100
10
Upon making contact with the opponent, the opponent gets stuck in battle and will lose 25% HP for 3 turns. If the user leaves the battlefield before this effect is over, the opponent loses 30% HP for 3 turns instead.
Tombstone Dance
Rock
Status
-
-
15
The user draws power from the ancient tombs of the kings of Carah, and raises either its Attack and Defense or Sp. Atk and Sp. Def, depending on which pair is higher, by 2 stages.
Telekinetic Force
Psychic
Special
100
90
15
If the user moves after the target, the target has a 100% chance to be either paralyzed or confused.
Cupric Cypher
Steel
Status
-
100
20
The user poisons the opponent and makes the target weak to Steel and Electric for 4 turns, regardless of prior type matchups.
Debilitating Warning
Dark
Physical
140
100
5
This move always moves first. The user gets very close to the foe from one side, but strikes the user on the other side. This confuses the foe for 2 turns, but the user is unable to move for 1 turn after use.
Ferocious Manastryke
Dragon
Special
120
90%
5
The user's Atk. and Sp. Atk have a 33% chance to raise by 2 stages if the user moves before the target.
Cosmic Shock
Astral
Special
100
100
10
The foe is randomly swapped for another Pokemon.
Astralate
Astral
Status
-
-
30
The user's Atk. and Sp. Atk are boosted by 1 stage.
Celestial Punch
Astral
Physical
70
100
15
The user has a 20% chance to raise its Atk. by 1 stage.
Mysticism
Fairy
Physical
110
100
10
The user attacks the foe with the mystical power of the Fairy type, but suffers a drop to its Atk. and Def. by 1 stage.
Firefrost
Ice
Special
100
90
15
This attack has a 100% to either freeze or burn the opponent. If the opponent is an Ice or Fire type, this attack does double damage.
Stonehead Spear
Grass
Physical
120
100
10
Arsinoceros's signature move. The force that Arsinoceros uses to attack the foe is so overwhelmingly powerful that it bypasses type weaknesses, and is 2x effective on steel and dragon types instead of 0.5x effective.
Venomous Flare
Fire
Special
110
100
10
Venophlame's signature move. Venophlame’s speed leaves the target oblivious to poisonous embers on the field, resulting in all ground and rock moves doing 1x damage instead of their normal damage factors. This effect lasts for 3 turns.
Hydrous Duovortex
Water
Physical
110
100
10
Khelshark's signature move. Khelshark attacks with such speed and precision that all electric, steel, and fighting moves have an 50% chance to miss for 3 turns.
Generator Crash
Electric
Physical
125
80
5
Galvaclysm's signature move. This Pokemon uses the electrical energy inside it to unleash a forceful blast of charged energy at the opponent. If this attack lands, the user’s evasion drops by 20%, but the next attack will do 10% more damage. This only works twice.
Combat Surge
Water
Physical
120
90
5
Nilodile's signature move. The user uses its power to surge a wave and attacks with swift punches and kicks. This attack raises the user’s Speed and Evasion by 1 stage, but lowers the user’s Defense and Special Defense by 1 stage.
Orbital Creation
Psychic
Special
100
100
10
Khuvorbit's signature move. The user forges spatial energy and shoots it at the foe, orbiting the foe. This confuses the opponent, and has a 50% chance to lower the opponent's Sp. Atk by 1 stage.
Quasar
Astral
Special
140
100
5
Reginova's signature move. The user damages all opponents on the opposite side of the field, but the user must recharge the next turn.
Tectonic Rampage
Ground
Physical
140
100
5
Regiquake's signature move. The user damages all opponents on the opposite side of the field, but the user must recharge the next turn.
Cleanse
Psychic
Status
-
-
15
This move lowers the user's Attack and Defense by 1 stage, but heals 25% of the user's current HP and removes all status conditions on the user.
Doom Razor
Steel
Physical
100
100
10
Dregospine's signature move. This move lowers the opponent's Speed by 1 stage every turn for 3 turns.
Astral Terrain
Astral
Status
-
-
10
Sets up Astral Terrain
Aroma Ring
Fairy
Status
-
-
10
Falafaye's signature move. The user creates a sweet aroma in the air and lowers the user's most proficient stat by 2 stages. Moreover, if the foe has a held item, the foe is prevented from using that held item for 3 turns. This cannot be broken.
Draconic Blazar
Astral
Special
140
100
5
This attack does double damage if the user's stats were changed in the immediately previous turn.
Carnage Shredder
Steel
Physical
140
100
5
This attack does double damage if the user is slower than the foe.
Nebula Blast
Astral
Special
150
85
5
The user gets 50% recoil damage.
Starstrike
Astral
Physical
40
100
25
33% chance to confuse the foe.
Cosmotose
Astral
Special
50
100
25
33% to put the foe to sleep.
Equinox Toxic
Astral
Status
-
-
10
The user badly poisons the foe, and sets up 2 layers of toxic spikes at the same time.
Asteroid Impact
Astral
Physical
100
100
10
Lowers the user's Defense by 1 stage and does 33% recoil.
Comet Storm
Astral
Special
90
-
20
Hits all adjacent Pokemon.
Solar Flare
Astral
Special
120
75
15
Burns if the attack hits.
Singularity
Astral
Physical
110
90
25
The foe takes 15% damage for 4 turns and is trapped.
Parallelax
Astral
Phys
100
75
15
If the attack hits, it paralyzes the foe,
Omniscient Galaxy
Astral
Status
-
-
10
The user raises every stat by 2 stages, but loses 40% of its HP.
Constellation Fusillade
Astral
Special
250
-
5
The user faints, but the incoming Pokemon receives a 2 stage Atk. boost.
Black Hole Fusillade
Astral
Physical
250
-
5
The user faints, but the incoming Pokemon receives a 2 stage Sp. Atk. boost.
Frost Force
Ice
Special
90
100
15
Gharifrost's signature move. This move sets up hail and Aurora veil on the user's side.
Solar Storm
Fire
Special
160
100%
5
Razolteun's signature move. This attack burns the foe, and cures any status ailment on the user's side.
Phantasmal Blitz
Ghost
Physical
160
100%
5
Amulteun's signature move. This attack puts the foe to sleep, and removes any status ailments on the user's side.
Alpha Pulsar
Astral
Special
250
100%
5
Pharogon's signature move. This attack hits all surrounding Pokemon with a force so powerful that all Pokemon at or below 50% HP instantly faint, and all Pokemon above 50% HP are healed to 100% HP at the time of using the move. The user is unable to move the next turn, however.  

March 5, 2021

A New Pokeball - The Genesis Ball!

Gensis Ball.PNG

Introducing the Genesis Ball! This ball, designed by Professor Zahra, is a new kind of Pokeball introduced in this region. According to studies, this Pokeball has a higher chance to capture wild Genesis Forms. All Genesis Forms have a catch rate of 3, but the Genesis Ball increases the chances of catching a Genesis Form by 50%. 

December 25, 2020

A New Type has been Introduced: The Astral Type!

astral box type.png

Professor Zahra's assistants released a report that they had been working on for some time now, almost 7 months. She mentioned the discovery of a new type in the type chart - the Astral type. This type was discovered by studying the genomes of some very specific Pokemon, and by reading ancient texts that suggested a certain legendary Pokemon that was this type. The information on the legendary Pokemon is considered a hoax by experts, however, as it is widely accepted that this Pokemon never existed, and was just a glorification of an existing Pokemon. 

For easy reference, here is the following:

  1. Astral is super effective against Psychic, Rock, Poison, Steel, and Fairy. 

  2. Astral is weak to Flying, Electric, and Ice.

  3. Astral is immune to Ground, Fighting, and Normal. 

  4. Astral resists Fire, Water, Grass, Poison, Rock, Steel, and Ghost.

  5. Astral is not very effective against Electric and Ice. 

I DO NOT OWN POKEMON, THIS IS SIMPLY A FUN WEBSITE TO EXPLORE SOME IDEAS, ANY CONNECTIONS ARE UNINTENTIONAL. I DO NOT CLAIM COPYRIGHT OVER ANYTHING. POKEMON BELONGS TO THE POKEMON COMPANY. I AM JUST EXPERIMENTING WITH SOME IDEAS.  
All music credits go to their respective owners. I do not take credit for any music.

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